
The Black Keys – Brothers
Was out with some friends this past weekend and the house band at the bar we were at played a track from this LP (“The Only One”) which spurned an earnest discussion. So I thought I’d talk about it. Yes, I am aware it’s almost a year old but it’s got such a phenomenal sound that it has managed to be my go-to album for the majority of the past 12 months.
I’ve been a Black Keys fan for quite some time and I will admit after their previous album (which was a collaboration with Brian “Danger Mouse” Burton) I was a little worried that they were trying to experiment way too much. Don’t get me wrong, I like musical experimentation but in their case I thought they were leaping rather than stepping in their evolution and it was doing too much to alienate their fans.
Brothers not only pumped the brakes but did a 180 back to their tried and true blues-rock sound. It’s just an incredible album. An old throwback to a by-gone era, the Keys have managed to resurrect what was great about old, bluesy, southern rock from the 70s and make it fit in our modern age.
There aren’t a lot of albums where I’m completely in love with every track but Brothers is definitely one of them. I do have a few favorites though. “Black Mud” is a bad-ass guitar anthem and if someone played a live version and then told me it was Hendrix, I would be inclined to believe them. “Ten Cent Pistol” is a Doors-esque track with a lyrical story about a guy trying to deal with a crazy, jealous woman (something I can definitely relate to) and it’s so good it’s already inspiring me to write a new euphiction piece. “Too Afraid to Love You” is an empyrean love ballad and the harpsichord/hammered dulcimer that they use in the background just lends an airy, atmospheric note to a great song.
Anyone who’s a fan of the Black Keys likely already loves this album, so this is more of a push for those who haven’t experienced it yet. Even if you know nothing about the Keys, pick this one up. I can’t recommend it highly enough.

Troll Hunter
Independent films are usually hit or miss especially if they’re foreign but every once in a while something really special comes along. Troll Hunter is that kind of film.
Made in the style of the Blair Witch Project, Troll Hunter follows a group of three student filmmakers from the University of Stockholm as they travel through Norway attempting to track down and expose a hunter who is rumored to have been poaching bears (a highly illegal crime as bears are protected animals in that country). They come to discover that the dead bears are just a cover-up and the hunter is actually stalking something much more deadly. After the first encounter, the hunter agrees to allow the crew to follow him and document his exploits.
There are three things that immediately stand out to me about Troll Hunter.
First of all are the effects. At no point do the trolls we see on screen look hokey or fake. They look exactly how you would expect a troll to look. Each variety of troll the hunter and the film crew encounter is unique leading right up to the final “Mega-Troll” in the ending sequence which would give Godzilla a run for his money. The sounds the trolls make are incredibly realistic and at times more than a little spine-chilling.
Second is the general feeling of conspiracy. As the story unfolds the writers do a good job of setting up a valid explanation as to how the existence of trolls has been kept so hush-hush for so long. The fact that they only hint as to the reason why leaves a good deal for the viewer to ponder after the credits have rolled.
Third is the lore. The troll is embraced by Norwegians as a national myth in the same way Scotland embraces the Loch Ness Monster. In fact when the documentatians see their first troll they display a childlike wonder and excitement even though it tried to kill them. The little details they add pulling exclusively from troll mythology (such as trolls being able to smell Christians) go a long way towards lending credibility to the film and enabling the viewer to suspend their disbelief. This is enhanced by providing scientific explanations about certain troll physiology and characteristics. At one point it is explained by a scientist that trolls have an inability to convert light into vitamin-D and it causes their bodies to calcify, hence the reason why trolls exposed to sunlight turn to stone.
Is Troll Hunter winning any Oscars any time soon? Probably not, as it’s not going to appeal to a widespread audience. Does it borrow heavily from other types of “recovered documentary film stock” movies? Yes, right down to the one female and two male documentarian formula established by the Blair Witch Project. Is it a highly entertaining film which manages to capture a little bit of the magic and romance of a mythological creature while making it plausible in the modern day. Most definitely.
When Peter Jackson’s first Hobbit film is released in December of 2012 and mainstream audiences are introduced to three trolls named William, Bert and Tom I will imagine interest in trolls will spike and this movie will likely gain a new appreciation. Until then I’ll count it as one of the films I’m glad I got to experience first, kind of like a good band that no one really knows about…

L.A. Noire
Rockstar, Rockstar, Rockstar… I don’t understand how you can come out with an incredibly polished and well-done game like Red Dead Redemption which succeeded on every level and then follow it up with something like L.A. Noire?
Now let me backtrack and just say that L.A. Noire isn’t a bad game. It’s just does not live up to the standards that Rockstar has spent years defining. Let’s face it folks, if you’re the one setting the bar for the industry when it comes to sandbox style games, you better damn well make sure you’re at least reaching it.
There are things about L.A. Noire that are definitely done well. Stylistically it’s probably the second best visuals Rockstar has ever come up with next to Red Dead Redemption. The setting of 1940′s Los Angeles looks pretty cool, but there’s never any chance to really enjoy it. Their facial recognition system, while innovative still doesn’t look quite right. I would have preferred straight forward animation to the capture system they used.
And then there is my main complaint. Repetition, repetition, repetition. As Ubisoft learned YEARS ago with Assassin’s Creed, you cannot expect a game with this kind of repetition to succeed. The entire game play consists of finding clues, interviewing/interrogating witnesses/suspects, chasing them down either on foot or via car and killing/apprehending them. That’s it. The first four or five cases it’s cool but then it just gets old. Very old. There is no variety, and the stories themselves just feel unfinished.
It impressed me enough, in the same way the first Assassin’s Creed impressed me enough to play the sequel. If Rockstar fleshes out the next game a little more I’ll definitely give it a chance. But on its own I have to say pass on this one.
I wanted to like this game, I really did. But after completing about seven cases there was literally no incentive. It left me with two choices, either grind through just to finish the game or move on to something else. Assuming the remaining fourteen cases were going to play out like the first seven I decided to just move on.

American McGee’s Alice: Madness Returns
I very rarely write about things I don’t like. I just prefer not to waste my time on things that don’t appeal to me. That makes this entry somewhat strange because I’m doing it twice.
The reason I want to talk about American McGee’s latest Alice game is because I really did like it. I just couldn’t get through it. I played the original Alice on PC and it was probably one of my favorite PC platformers ever. I spent quite a bit of time studying the works of Lewis Carroll in college and they loaded Alice with references that fans of his satire will appreciate while simultaneously taking a dump on that animated Walt Disney garbage from the 60′s.
So when I heard about the sequel being released on PC and Xbox 360 I was more than a little psyched. Alice continues the story of Alice Liddell the Alice who originally visited Wonderland when she was a little girl. Driven close to insanity after watching her entire family burn in a fire, she returns to Wonderland as a teenager only to discover that because it existed in her head and she was now crazy, it’s been turned upside down.
In Alice, Madness Returns, Alice is now a young woman in her twenties who still hasn’t mentally healed. She is pulled into Wonderland yet again to find that it has gotten even more horrid than the last time she was there. To give you an idea of how dark and twisted this story is, your first main task is to reassemble the Mad Hatter after the March Hare and the Dormouse have torn his head and limbs from his torso in a vicious coup d’état. You wield literary-inspired weapons like a Pepper Grinder and the Vorpal Blade and traverse the bizarre land in order to restore order.
The visual style is phenomenal and totally worthy of the standard that American McGee set for himself years ago; the Cheshire Cat in particular remains one of the coolest-looking characters of all time in my opinion. The voice acting is excellently done and listening the March Hare insanely prattle on in his broken brogue is hilarious to the point that you almost feel guilty for laughing given what he’s actually doing.
Alice is a sensory success which enhances what appeared at first to be a great story. I would have liked to experience the rest of the story but the game play got in the way; which brings me to my main gripe about this game. I realize there are masochistic people out there who wax nostalgic about insanely difficult games like the original Castlevania, Ghosts and Goblins, Ninja Gaiden and the like; if they want to subject themselves to a frustration that gives way to controller-throwing rage, that’s their call. Those games are platform driven, not story driven.
To apply that kind of difficulty to a rich story-based game is downright irresponsible. I basically surrendered towards the end of the second chapter of the game where you are forced to jump up seven individual platforms. This seems normal, except for the fact that the platforms are fucking invisible and you can only force them into sight for a few seconds. Then to further screw the player they put the whole thing on a timer and all the platforms disappear after a certain amount of time.
No thank you.
I will continue to praise every other aspect of Alice: Madness Returns because I can’t deny that every other aspect of it is well done. They even give you a copy of a PC port of the original Alice to boot which makes it almost a double-value. If you can deal with that kind of frustration, check this game out. But if you’re like me and you are inclined to keeping your LCD TV screen from experiencing controller damage, skip this one.